Models made using Maya, Arnold Renderer, Procreate, Adobe Substance 3D Painter, and XGen. All concepts, models, rigs, and textures are original work except when specified otherwise.
Environment model of a classic American Diner. (2023-2024)
Model of a chess board. Some renders half-submerged in water. (2024)
Environment model of a stylized summer camp cabin and camper character. (2024)
Environment model of detective office. (2022)
Environment model of the artist's bedroom. (2023)
Some textures courtesy of TextureCan or PolyHaven.
Work done as an internship with Castix LLC, developing art for a fantasy MMORPG. (2023)
A focus on low--mid poly models for efficiency in the engine. Original concepts and models, all texturing work done by Julia Nut.
Single renders for class assignment. (2023)
Bump maps for the hat, snow, and carrot, as well as the Skydome images, were sourced from public 3D asset libraries. All else is original work.
3D models made for "Art Fight." 3D Substance Stager used for renders. (2024)
Sickle created based on art by @thesealdidit, guitar created based on art by @axman18, and lantern tableau created based on art by @cactusquills.
Models and test renders for "Low Score." (2022)
Models and concept art for "Recalculating." (2022)
Misc. models made as part of an internship with Ferry Godmother Productions. (2022)
Models and lighting for "Lights, Camera, Action." (2021)